Interesting concept, reminds me a lot of old flash games. Obviously this is just a prototype but I think this could work really well as a co-op multiplayer game. I feel the controls need work to feel more smooth though, like being able to use standard WASD (or maybe even custom keybinds) and allowing buttons to be held to continue moving. An interesting prototype regardless!
QWAS was a recommendation from class; I couldn't tell if I found it awkward because I was already used to playing the prototype with WASD. In a final game of course we'd make that configurable although we're leaning mobile with this game.
Undocumented feature: The arrow keys also work (up toward top right etc) if that feels more comfortable.
Great suggestion on holding buttons! Thanks again.
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Interesting concept, reminds me a lot of old flash games. Obviously this is just a prototype but I think this could work really well as a co-op multiplayer game. I feel the controls need work to feel more smooth though, like being able to use standard WASD (or maybe even custom keybinds) and allowing buttons to be held to continue moving. An interesting prototype regardless!
Thanks for playing, and thanks for your comments!
QWAS was a recommendation from class; I couldn't tell if I found it awkward because I was already used to playing the prototype with WASD. In a final game of course we'd make that configurable although we're leaning mobile with this game.
Undocumented feature: The arrow keys also work (up toward top right etc) if that feels more comfortable.
Great suggestion on holding buttons! Thanks again.