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Factorians

Factorians

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Devlog

  • Version 0.5
    October 05, 2023 by PeterGuenther
    This version has no major gameplay changes but incorporates xAPI for learning analytics. I'll be talking about this game and xAPI in my session at the Serious Play Conference in October 2023... Continue reading
  • Version 0.4
    August 29, 2023 by PeterGuenther
    New Features: Mission Briefings introduce core mechanics and what's new through the first 9 levels Several effect improvements/additions Backspace key pauses/continues music Faster movement in WebGL b... Continue reading
  • Version 0.3
    August 26, 2023 by PeterGuenther
    New features: Multiple added or improved effects including: Enemies are larger based on number of factors Different colored shot for each factor Engine effects (player and enemy) Points appear for eac... Continue reading
  • Version 0.2.1
    August 22, 2023 by PeterGuenther
    Fixed 2 bugs: Enemy generation wasn't choosing types correctly--it was far more likely that the default alien would appear than it should have been. If the heat alarm was sounding at the end of the le... Continue reading
  • Version 0.2
    August 21, 2023 by PeterGuenther
    Version 0.2 released today with many upgrades and changes. 9 levels (levels aren't tuned yet, still a proof-of-concept) Start at beginner, medium, and hard Restart from same + current level Heat behav... Continue reading
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